How to track game prices across Steam, Epic, and GOG

If you buy games on more than one store, you've almost certainly overpaid at some point. Not because you were careless, but because keeping track of prices across several storefronts is genuinely tedious.

Here's how game price tracking actually works, and how to set it up so the deals come to you.

Why game prices are so hard to follow

A single game can be listed on Steam, Epic Games Store, GOG, Humble, Fanatical, and half a dozen regional stores. Each one runs its own sales calendar. A game at full price on Steam might be 60 percent off on Fanatical the same week.

On top of that, the big seasonal sales are not always the best time to buy. Publishers often discount deeper during smaller mid year sales or publisher specific events. A game's lowest ever price is frequently set outside the sales everyone knows about.

Checking manually means visiting several sites, remembering what you paid attention to last time, and doing it often enough to catch a two day flash sale. Almost nobody does this consistently.

What price tracking actually means

Price tracking is simple in principle. A service checks the price of a game across stores on a schedule, records the history, and tells you when something changes.

The useful part is not the current price. It's the history. Knowing a game is 40 percent off means very little on its own. Knowing that it hit 65 percent off four months ago and 40 percent is a mediocre discount changes the decision entirely.

Good tracking gives you three things:

Setting up price tracking

1. Build a watchlist, not a wishlist

A wishlist is a list of games you like. A watchlist is a list of games you would buy at the right price. The difference matters, because a watchlist should be short enough that every alert is worth reading.

If you're getting notifications about thirty games, you'll start ignoring them. Ten is a good ceiling for most people.

2. Set a real threshold

Decide what you'd actually pay before the alert arrives, not after. Deciding in advance protects you from the sale itself, which is designed to make anything feel like a bargain.

A reasonable approach: check the historical low, then set your threshold at or slightly above it. If a game has hit 70 percent off before, waiting for 65 percent is realistic. Waiting for 80 percent probably is not.

3. Cover the stores you actually use

There's no point tracking a store you'd never buy from. Regional pricing, launcher preference, and DRM all matter here. If you only buy DRM free, GOG is the only store worth watching. If you don't care, casting a wider net finds better prices.

4. Watch for free giveaways separately

Epic gives away games weekly. GOG and others run periodic giveaways. These are time limited and easy to miss, and they're a different problem from discount tracking. A feed of what's currently free is worth having alongside your watchlist.

Common mistakes

Buying during the big sales by default. Seasonal sales are convenient, not optimal. Many games see deeper cuts at other points in the year.

Ignoring the historical low. A percentage off the list price tells you nothing without context. Publishers sometimes raise a list price before a sale.

Tracking too many games. Alert fatigue is real. A watchlist you actually read beats a comprehensive one you ignore.

Forgetting about bundles. A game at 50 percent off might be in a bundle with four others for the same price. Worth a check before buying standalone.

Where LootPick fits

We built LootPick because we were doing all of this manually and getting it wrong. It tracks prices across stores, keeps the history, and notifies you when a game on your watchlist hits a price worth acting on. There's also a feed of what's currently free, so giveaways don't slip past.

LootPick launches on Android on 31 August 2026, with iOS and web following in September.